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	<title>Crafting software&#187; estimating</title>
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	<description>David Laing&#039;s thoughts on software development</description>
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		<title>Story points = Complexity points / relative size</title>
		<link>http://davidlaing.com/2008/06/25/story-points-complexity-points-relative-size/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=story-points-complexity-points-relative-size</link>
		<comments>http://davidlaing.com/2008/06/25/story-points-complexity-points-relative-size/#comments</comments>
		<pubDate>Wed, 25 Jun 2008 17:41:13 +0000</pubDate>
		<dc:creator>mrdavidlaing</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Agile]]></category>
		<category><![CDATA[estimating]]></category>
		<category><![CDATA[scrum]]></category>
		<category><![CDATA[story points]]></category>

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		<description><![CDATA[One of the ideas many people seem to struggle with in Agile projects is that of Story Points. In an agile project, the time to implement a story (a feature), is deliberately estimated in a weird unit called story points, rather than in number of hours / days. The most important thing to remember is [...]]]></description>
			<content:encoded><![CDATA[<p>One of the ideas many people seem to struggle with in Agile projects is that of Story Points.</p>
<p>In an agile project, the time to implement a story (a feature), is deliberately estimated in a weird unit called story points, rather than in number of hours / days.</p>
<p>The most important thing to remember is that story points do NOT equal units of time.&nbsp; Initially you will naturally find yourself trying to convert story points to days, or estimating in days or hours, and then trying to convert that to story points.</p>
<p>RESIST this temptation!&nbsp; There is a method behind the madness.</p>
<ul>
<li>Research has shown that people are better at estimating relative sizes (A &#8211; C is twice as far as A &#8211; B, Basket X is about 1/3 the weight of Basket Y) than coming up with absolute estimates (A to B is 15km, Basket X is 7.5kg)</li>
<li>Days are a very subjective unit of measure.&nbsp; Depending on other commitments, your ideal days are very different from mine.</li>
<li>Estimating relative size is much quicker; and you need less information to get started (you don&#8217;t actually have to know how long anything will actually take, just the relative comparisons between different stories)</li>
</ul>
<p>With a new project its impossible to know how quickly features will be produced.&nbsp; There are just too many variables &#8211; learning of the domain &amp; toolset, agreement within the team, stabilizing of work patterns.</p>
<p>What you do is complete a couple of iterations, and then measure how many story points you delivered on average.&nbsp; This then becomes your velocity, which you can use to derive an estimated completion range based on the story points.</p>
<p>Note that with this technique your story points are still valid; as they are just measures of relative size/complexity.&nbsp; The only time you really need to re-estimate story points is when you got the relative size of a story wrong &#8211; perhaps it turns out to be much easier to send emails than you thought, or much harder to draw graphs.</p>
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